Archive Page 2

Grand Theft Auto: Vice City Stories Info!

Here is a list of stuff that is going to be in Vice City Stories,

Gameplay:
-Swimming
-Flying (Helicopters and shamals!)
-Jet-Skis
-Golf (Yes, you really can play golf!)
-Better draw distance than Vice City on PS2
-Empire Buliding
-Multiplayer (Unknown if its online)
-New Weapons
-Larger City
-More Interiors
-Other stuff I forgot to add!
-Other stuff R* hasn’t announced yet.

Game Info:
-You play as Victor Vance (Lance’s brother)
-Release Date:
US and Canada: October 31, 2006
UK: November 3, 2006
-Price:
US: $49.99
UK: £34.99

Magazine Scans:
August edition of Games Magaizne
Page 1, Page 2, Page 3, Page 4, Page 5, Page 6 (Thanks to Barnaby and DuPz0r for sharing their issues!–Also thanks to GTAPortable for hosting the scans)

August edition of OPM:
Page 1, Page 2, Page 3, Page 4 (Thanks to adds for scaning his issue!–Thanks to GTAPortable for hosting the scans)

September edition of PSW:
Page 1, Page 2 (Thanks goes to ja750 for scanning his issue!)

November PSM:
Scan 1, Scan 2, Scan 3, Scan 4 (Thanks goes to Me for scanning my issue :P ) (Also thanks goes to GTAPSP.com for crediting me for my scans and info!) (Yes, Neil likes to rape little boys.)

November OPM:
Scan 1 (Thanks goes to brandon6199 for scanning his issue)

Links:
Offical Site
GTAForums
GTAPortable

I’m back!

Yes I know it’s been a long time since I posted! I’m going to start posting all the stuff I haven’t posted yet. So there will be old stuff posted.

E3 as we know it is gone!

E3 will change into a smaller show next year.

Entertainment Software Association Announces Evolution of E3Expo for 2007

FOR IMMEDIATE RELEASE

Contact:  Stacey Wade
202-223-2400 or swade@theesa.com

Washington, DC (July 31, 2006) – To better address the needs of today’s global computer and video game industry, the 2007 Electronic Entertainment Expo (E3Expo) is evolving into a more intimate event focused on targeted, personalized meetings and activities, the Entertainment Software Association (ESA) announced today.

“The world of interactive entertainment has changed since E3Expo was created 12 years ago.  At that time we were focused on establishing the industry and securing orders for the holiday season,” said Douglas Lowenstein, President of the ESA, the trade association representing U.S. computer and video game publishers and the owner of E3Expo.  “Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences.”

The new E3Expo will take shape over the next several months.  As currently envisioned, it will still take place in Los Angeles, described by ESA as a “great and supportive partner helping to build E3.”  It will focus on press events and small meetings with media, retail, development, and other key sectors.  While there will be opportunities for game demonstrations, E3Expo 2007 will not feature the large trade show environment of previous years.

“E3Expo remains an important event for the industry and we want to keep that sense of excitement and interest, ensuring that the human and financial resources crucial to its success can be deployed productively to create an exciting new format to meet the needs of the industry. The new event ensures that there will be an effective and more efficient way for companies to get information to media, consumers, and others,” said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and expanding global market has led to the creation of major events in different regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and company-specific events held by Sony, Nintendo, Microsoft, and others around the world.  As a result, Lowenstein said, “It is no longer necessary or efficient to have a single industry ‘mega-show’.  By refocusing on a highly-targeted event, we think we can do a better job serving our members and the industry as a whole, and our members are energized about creating this new E3.”

Additional details about the new E3Expo event will be forthcoming in the next few months.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.”

[ http://www.theesa.com/archives/2006/07/for_immediate_r.php ]

Half-Life 2: Episode Two Trailer One *Extended*

Valve has updated the first trailer for Episode Two. This trailer shows you a little bit more than the first one did.

Team Fortress 2 trailer!

Just wow…..

Portal trailer

Valve has released today the trailer for Portal. Portal was announced at E3. (For the press release look at this post)

More info on HL2: Episode 2! Team Fortress® 2 and Portal announced!

Valve made two press releases about this. Here they are….

“Bellevue, WA, July 14, 2006 – Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, unveiled Team Fortress® 2 and Portal, two new games to be included in its next release, Half-Life® 2: Episode Two. In addition, the studio announced its plans to deliver these products, plus enhanced versions of Half-Life 2 and Episode One, in one tremendous package for the PC, Xbox 360 and PlayStation 3.

“By evolving our development process to an episodic approach, we’re able to reduce risk from things such as schedule and funding and invest more in new types of gameplay,” said Gabe Newell, president and co-founder of Valve. “This allows us to produce innovative titles such as Portal and Team Fortress 2 and deliver them in a timely fashion to customers along with Episode Two.”

Episode Two advances the 16-million unit selling franchise, as Valve’s trilogy of episodic single player releases continues the award-winning story of Half-Life 2. Armed with new weaponry and vehicles, Dr. Gordon Freeman must race through a countryside riddled with an increasingly feirce Combine threat.

Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.

Portal is a new type of single player game that changes how players approach, manipulate, and surmise the possibilities in a given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.

Team Fortress 2 and Portal will be included with all retail and Steam versions of Episode Two for the PC. In addition, these products plus Half-Life 2 and Episode One will be available in one tremendous offering for the PC, Xbox 360 and PlayStation 3. New videos from Episode Two, Portal, and Team Fortress 2 will be released next week.

About Half-Life 2

Half-Life 2 has been named Game of the Year by over 35 organizations and sold over four million copies worldwide. The intense, real-time gameplay delivered in the Half-Life 2 games and Team Fortress 2 is made possible only by Source, Valve’s proprietary engine technology.

About Valve

Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company’s portfolio of entertainment properties includes Half-Life®, Counter-StrikeTM, Day of Defeat®, Team Fortress® and Portal. Valve’s catalog of products accounts for over 20 million retail units sold worldwide, and over 80% of PC online action gameplay. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com”

Then here is the seccond one….

Includes Team Fortress 2 and Portal, Heading To PC and Next Gen Console

Bellevue, WA, July 14, 2006 – Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, unveiled Team Fortress® 2 and Portal, two new games to be included in its next release, Half-Life® 2: Episode Two. In addition, the studio announced its plans to deliver these products, plus enhanced versions of Half-Life 2 and Episode One, in one tremendous package for the PC, Xbox 360 and PlayStation 3.

“By evolving our development process to an episodic approach, we’re able to reduce risk from things such as schedule and funding and invest more in new types of gameplay,” said Gabe Newell, president and co-founder of Valve. “This allows us to produce innovative titles such as Portal and Team Fortress 2 and deliver them in a timely fashion to customers along with Episode Two.”

Episode Two advances the 16-million unit selling franchise, as Valve’s trilogy of episodic single player releases continues the award-winning story of Half-Life 2. Armed with new weaponry and vehicles, Dr. Gordon Freeman must race through a countryside riddled with an increasingly fierce Combine threat.

Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.

Portal is a new type of single player game that changes how players approach, manipulate, and surmise the possibilities in a given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.

Team Fortress 2 and Portal will be included with all retail and Steam versions of Episode Two for the PC. In addition, these products plus Half-Life 2 and Episode One will be available in one tremendous offering for the PC, Xbox 360 and PlayStation 3. New videos from Episode Two, Portal, and Team Fortress 2 will be released next week.”

Halo 3 Making Of Documentary on XBL Marketplace

The Halo 3: Behind the Scenes documentary is now available in 720p with 5.1 surround sound on Xbox Live Marketplace. If you want to view it on your ultramegahuegbig screen TV and shake your neighbors’ houses with your 7,000 watt surround sound system, fire up the Xbox 360 and find it in Marketplace. To find it, simply go to Demos and Game Videos –> Newly Released Game Videos –> Halo 3 –> Halo 3: In the Beginning.

If you don’t have an Xbox 360 and this documentary is news to you, check it out in the original story.

[via Bungie.net]

Day Of Defeat Source Summer Update Coming June 28

I know I havn’t updated the blog in a while. I have been working on getting Vista Blog off the ground. Well anyway, The Map Pack, which arrives just before DoD: Source’s 1st birthday, introduces a new gameplay style, Detonation, in two brand new missions (Jagd, Colmar). In addition to the new missions and gameplay style, the Summer 2006 Update also introduces new technical features and gameplay enhancements to Day of Defeat: Source. Some of the new gameplay enhancements – such as spawn clip adjustments, improved hit location detection, and weapon balancing – were made after reviewing the player statistics gathered since the stats feature was added to DoD: Source earlier this year.

Since its original release in the fall of last year, Valve has introduced a number of new features, missions, and enhancements for the game – following in the company’s long tradition of ongoing development for its online properties. Below is a summary of the new missions and features added to Day of Defeat: Source since the initial launch:

New Missions Added:

Colmar (June 2006) — Set in Northern France, Colmar introduces Day of Defeat’s Detonation style of gameplay. Marred with cold weather conditions, Colmar’s Detonation objectives drive successful teams to attack target areas in unison.

Jagd (June 2006) – Jagd challenges teams to a more advanced urban Detonation mission, one that must be completed in a limited amount of time and is therefore unforgiving to unorganized offensive attacks.

Kalt (February 2006) – The narrow city streets, wheelhouse, and center bridge on which Kalt is fought challenge Axis and Allied forces to disperse and hold multiple points. As such, surging attacks and sudden changes in momentum may be common.

Argentan (January 2006) – The first new mission introduced after the initial launch of Day of Defeat: Source is set alongside the rolling hills of a French trainway. It’s hillsides and country structures provide the setting for punishing sniper and machine gunner standoffs.

Technology Updates:

  • Color Correction
  • Film grain
  • New Shaders:
    • Image-based texture blending
    • Light warping
    • Phong Shading/Rim Lighting on player models Improved Animations Support for Bloom on DX8 level GPUs Prop Vertex Lighting Engine Optimizations

Gameplay Enhancements:

  • Spawn Clip adjustments
  • Improved Hit location detection
  • Weapon balancing
  • Detonation Gameplay Introduced
  • Player Statistics

The following video highlights the Detonation style gameplay featured in the Jagd map, one of two new maps offered in the free Day of Defeat: Source Summer Update coming this Wednesday.
view the DoD Jagd Trailer

All this will be ready to download on Steam on 6/28/06.

Half-Life 2: Episode 2 Trailer!

Enjoy! This is from Half-Life 2: Episode 1's game files. *Warning! Spoilers!*

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